Indiecade
So this thing happened:

You can read the full list of finalists here, and read a PC-centric write up from RPS here (the very kind words about Proteus at the end made me well up a bit whilst on the train back from London)
It’s amazing to be part of this. I’m really looking forward to meeting lots of great people that I only know online and catching up with friends who also got shortlisted.
Some picks of finalists that I’m especially excited about for various reasons:
At A Distance - I played a very early development build of Terry’s game, but so far not in the way it was intended: Two indirectly connected players, exploring and shaping the world. The graphics bring back fond memories of 3D Construction Kit on the Spectrum.
Ordnungswissenschaft - Because this.
FEZ - Indie dev legend. Almost finished apparently!
Geobook - Really fascinating concept of an interactive textbook. Reminds me of reading through this textbook to get into a good mindset for world generation.
Pewpewpewpewpew - microphone-controlled co-op shooter. Bound to be hilarious to watch
Hohokum - Made by some good friends. I played briefly at IGF and I’m looking forward to see Ricky madly coding up new features on the exhibition-floor again.
J.S. Joust - Another game-meets-public-performance, I played this at the Wild Rumpus event in London last week. Supposedly we’re going to be playing a tournament on top of Clouds Rest in Yosemite on a camping trip before heading down to Indiecade. Not quite sure why I signed up for that now.
But there are too many to mention!
Oh, ok, one more: Skulls of the Shogun looks like a fun slant on the turn-based tactics genre, and amazingly polished.
We’re going to L.A.!!!

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