twisted tree games

UDPATE

I forgot about tumblr for a while… need to get back into the habit! For now, here’s a quick “we’re not dead” post:

Currently we’re working on a content milestone (in a very loose sense) for the 20th: New animals, new “portal” effects and musical score and various refinements and improvements to how things are communicated. After that, we’ve a new block of content to add into Autumn; currently the emptiest season, except the deliberately empty one….

All this is going a bit slowly because I’m only working on this in my spare time, but I hope we’ll be able to release early next year. COMING Q1 2012, one might even say.

More realistically: It’ll be done when it’s done, but we have a pretty clear idea of the content of the release, so it’s not going to creep in scope too much.

Here are some links about stuff that’s happened over the past few months:

  • We won the Audio award at Indiecade! (And also had an amazing Yosemite-Death Valley roadtrip organised by Doug “J.S. Joust” Wilson)
  • I spoke to Lewie Procter at diygamer.com about Proteus after showing it GameCity in Nottingham (also mentioned in the Guardian piece here)
  • Robert Yang and I had a very enjoyable rambling discussion about games and exploration for his “Level With Me” series on RPS
  • Electron Dance posted a lovely write-up of a Proteus preview build. The video is one of the nicest bits of Proteus feedback I’ve had. “Very very day” is now a stock phrase in our house. It’s also slightly shaped the direction of the game. I hope Joel’s son likes the effect!
  • We submitted Proteus to IGF. Fingers crossed!

What else…


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